How do I end a Daggerheart session on a Fear cliff?
When the last ten minutes drift into packing-up talk, or the clock cuts a scene mid-sentence, the next session opens cold. A Fear cliff ends the night on tension the Fear pool has already paid for, so the next session starts hot and the table walks straight back into the scene.
What makes a Fear cliff
A Fear cliff is Fear still sitting where everyone can see it, a countdown partway through, an interrupt already paid for whose consequence is arriving, or a Success or Failure with Fear whose cost is waiting in the open. The table can see why next week will bite.
A Fear cliff grows out of what the night already set up. Save it for real tension, let every speaker finish, and build it from the Fear you already hold. When the Fear is gone and the fiction is soft, end clean, or let the party take a short rest and stop there.
Tools that carry
Banked Fear is the simplest. Leave the tokens visible, say out loud what you are holding them for, and spend them in the first ten minutes of the next session. Fear carries over between sessions in the rules, up to the cap of 12, so all you have to do is write the number down.
A countdown carries well when it has already ticked where the table could see it. Open the next session on the next tick and let the countdown do the talking.
An interrupt reveal works when Fear has already been spent to make something happen. End on the consequence arriving, so the last image is the door sealing or the boots on the stairs.
A hanging Duality result works when the result is clear. On a Success with Fear the win stands and the cost is named but still unpaid. On a Failure with Fear the miss stands and the hard move has started. Keep both results sharp, so the cliff carries exactly what the dice said.
Three ways to land a cliff
Banked Fear suits a quiet closing image. Picture a party on a rooftop after a narrow rescue, looking over a ruined city with one light shining in the dark. End the session there with the Fear tokens in plain view, and spend them on the first threat in the streets when the next session opens.
A countdown cliff needs the countdown already on the table. Say the party has found a log that names a transfer, and the countdown has been ticking where everyone can see it. Stop as they reach the room where the cargo used to sit, with something large moving in the dark above them. Open the next session on the next tick, and the table walks straight back into the scene.
A softer cliff comes from an open hook. The Sablewood Messengers closes with the Arcanist pointing west at a spire. Leave the Fear on the table, write the spire down as an open thread, and the next session can open on the road west.
When not to cliff
A one-shot finale is the wrong place for one. When an adventure is built to close, end on its final confrontation and let everyone go home finished.
Dead energy is the other case. When the fight is over, the loot is still waiting and the table is ready to stop, write the Fear total in the campaign note and end there. A fake cliff trains the table to ignore your endings.
What I would do tonight
Ten minutes before the end, check three things: how much Fear you are holding, which countdown is live, and which spend you can fire as the last beat. End on the consequence, leave the tokens visible, and write the Fear number in the campaign note. Then spend it in the first spotlight next session. I have written more about how Fear carries between sessions and how I track it.
The Thorn sheet on the Resources hub has room to park that Fear count between nights.