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Spirewake Yard

Three remnants own the air over the scrap pad. Helixkite circles high, a corkscrew rotor-head that keeps the flock timed. Needlebat works the thermals as a thin scout with a needle chin. Rotorox hangs over the pad as a heavy helicopter-drone remnant, rotor mast and skids, and will not give the yard away. Together they run an aerial hunt: mark from above, close the airspace, then press whoever is tagged.

What the pack wants is the yard closed and strangers grounded. Helixkite syncs the flock from High Orbit and dives when someone is soft. Needlebat tags from above, fades into heat shimmer, and cuts the marked. Rotorox claims a crane or landing pad and presses whoever carries the tag so nobody leaves clean.

Spend Fear when the air tightens. Altitude Sync lifts Needlebat and Rotorox attack rolls. Call Spirewake pulls either of them onto a PC who just marked HP, and When the Kite Calls lets Needlebat reach Melee first. Tag from Above sets the mark; Catch the Tag, Cut the Tagged, and Rotor Press (Skid Maul) all punish it. Thermal Fade resets the ambush. Corkscrew Dive brings Helixkite down hard. Yard Claim and Hard to Keep Aloft keep Rotorox holding the pad while the flock finishes the tagged.

Spirewake Yard print and play adversary pack. A4 printable with three fold-and-stand adversaries, tokens, and lore strip.