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Ribveil Spire

Upper Gallery

The Weeper cuts maximum Stress, the Strider needles from the rafters, and the Spindlewraith bars the stair.

Salt wind rings the bells in the gallery above Ribveil Spire. Three adversaries keep that room, and each one does a different job.

The Pale Weeper comes down the stair in pale silk, with a bare spine under the cloth. Spend a Fear on Hollow the Spirit and the target makes a Presence Reaction Roll (DC 15). On a failure they mark 2 Stress, and their maximum Stress drops by 1 until a long rest.

The Bone-Lattice Strider moves on needle legs along the rafters. It slips through the lattice, waits, and puts a point through an armor seam. That hit marks 1 Stress on top of the Needle Limb damage.

The Spindlewraith fills the arch at the top of the stair. A spiral cage of vertebrae stands in the doorway and does not chase. Cage the Heart restrains a target until they clear a Stress. Bar the Stair spends a Fear to stop a PC leaving its Melee.

Example encounter

1. Put the Pale Weeper on the landing, the Bone-Lattice Strider in the rafters, and the Spindlewraith in the arch.

2. On the Weeper's first spotlight, spend a Fear on Hollow the Spirit against a target within Close range.

3. The target makes a Presence Reaction Roll (DC 15), or marks 2 Stress and drops maximum Stress by 1 until their next long rest.

4. Apply Incorporeal Shroud so mundane physical damage against the Weeper drops by 3.

5. When a PC within Far range marks HP, spend a Fear on Mourning Chorus and spotlight the Strider.

6. Use When Called so the Strider moves into Melee with that target before Spindle Needle.

7. When a PC tries to leave the Spindlewraith's Melee, spend a Fear on Bar the Stair.

8. Call for an Agility Reaction Roll (DC 14), or that PC stays in Melee and marks 1 Stress.

9. On a Cage the Heart hit, deal Bone Slam damage and leave the target Restrained in the bone cage until they clear a Stress.

Ribveil Spire · Upper Gallery print and play adversary pack. A4 printable sheet with fold-and-stand adversaries, tokens, and a lore strip.