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Mossglow Hollow

Three soft shapes keep the moss paths together. Foxbat meets you first, shiny-eyed and almost friendly. Whiskerwren lives in the briars a step behind. Thumpkin plants itself on the trail like a stuffed kit that will not step aside. They share one woodland hunt: greet soft, thin the pockets, then close the wood if anyone pushes deeper.

What the pack wants is quiet paths and light packs. Foxbat opens the room with curiosity and sticky fingers, then bites once trust is thin. Whiskerwren slips cover to finish the theft. Thumpkin holds the trail so nobody walks out clean while the others work.

Spend Fear when the soft face drops. Curious First or Snatch Shine leaves Stress on the table; Soft Until turns that into a harder bite. Call the Briar pulls Whiskerwren or Thumpkin onto a marked PC, and When the Hollow Calls lets Whiskerwren reach Melee before Peck Pocket. Briar Slip sets the ambush. If someone tries to leave, Bar the Path and Path Duty keep them close while Plush Hide soaks the hits Foxbat needs to finish Soft Until.

Mossglow Hollow print and play adversary pack. A4 printable with three fold-and-stand adversaries, tokens, and lore strip.